Overview
The Orcs are creatures of Kraz, forever relegated to the outskirts of society due to their warlike nature. They sided with Mazaroth during the Heavensblight and later again with the forces of darkness in the Collapse but were beaten back each time by the champions of the light. They were forced out of
Korozok and hunted by the
Dwarves for decades until they found refuge in the wilderness of
Mt. Mavak, where they learned to survive on the barren lands. In the Age of New Kingdoms, the Orcs aided the
Humans of Mt. Mavak, fighting back against the
Elves of
Faymalia. In doing so they earned a newfound respect to the Mavians and for the first time in millennia, the Orcs are no longer entirely shunned and reviled in Vathria.
Culture
Fractured as the tribes may be, the Orcs are fiercely loyal to their clan. Despite the politics of the Chiefs, the tribe is considered family, and a slight made by an Orc from one tribe to an Orc from another clan can spill over into tribe-wide hostilities. A tribal succession of power can become heated, as unlike with other Vathrian forms of leadership, hereditary power is unheard of to the Orcs. Orcs take power and must be ready to prove they can hold onto it.
Those who leave the unity of the clans to venture out often take up mercenary work, are paid to use their might and strength, and are usually sent to kill. While the tribes are shut off from most of the populace of Mt. Mavak and other parts of the world, they use Orc mercenaries to collect information from the outside.
Government
While the recognized Orc Chieftain leads the tribes, it is the more minor tribal chiefs that handle the day-to-day affairs of the clans. The Chieftain is often at risk of their authority being challenged, and duels of succession are not unheard of. The nature of the tribes means that a centralized leader of all is all but impossible. In past ages, certain strong Orcs have attempted to unify all tribes under one chieftain though these endeavors have always ended in death.